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This only works for mods which were designed to support Generic Mod Config Menu, and some mods may only allow editing their config from the title screen.Ĭhanges are live after saving, no need to restart the game.įor C# mods: see the mod author documentation.įor Content Patcher packs: you don’t need to do anything! Content Patcher will add the config UI automatically for you.Ĭompatible with Stardew Valley 1.5+ on Linux/macOS/Windows, both single-player and multiplayer. You can edit settings from the title screen (via the cog button) or in-game (at the bottom of the in-game options menu). Unzip the mod folder into Stardew Valley/Mods. Editing SaveGameInfo is unnecessary to change the date inside the game, but if you dont change it, the date will display incorrectly on the load screen (where you choose which file you want to play). There are two files - SaveGameInfo and your character namenumber. Be aware that your character‘s name can only be set once. In game, approach and speak to any villager, if during dialog villager mentions your name, which now is set to 559, you will receive a Pyrite item to your inventory. This only works for mods designed to support it. It should be under C:Users your name AppDataRoamingStardew ValleySaves. To use this method, at the beginning of the game, create your character as usual, then name your character 559 and press OK to save.
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Generic Mod Config Menu adds an in-game UI to edit other mods’ config options. Adds an in-game UI to edit other mods’ config options.
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Moi3d boolean too big windows#
For Windows users its usually something along the lines of C:usersYour.
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Changing your profession skills The first thing you need to do is find the folder with the save data. Changed TileLayer data to be allocated in chunks ( #1635) Taking the vibe of his well-known work and pouring it into a new mold, Eric Barone, creator of Stardew Valley, revealed his next project and it’s filled with chocolate, ghosts, and combat. This means editing the files where your save is located, so you should make a backup before you start editing, so that you can revert the changes in case you mess up.No modifications or frameworks for Stardew Valley, such as SMAPI, are required for this functionality, and up to 8 players can be added to a vanilla multiplayer. Expect to hear more about that in the next month! This utility is a stand alone save editor which allows users to add and manage more than four players in a multiplayer save file from Stardew Valley. In the meantime, huge changes are being made on development branches by Mohamed and Benjamin, adding support for object templates and Wang tiles respectively. Ketan also made some preparations for supporting "infinite" tile layers. In addition, Ketan continued extending the Tool Options tool bar to cover the selection tools, so that the various selection modes are now also available by clicking in addition to their modifier keys. See this wiki page for more information about modding Stardew Valley. Support for this format could be interesting for anybody using xTile, a tile rendering engine for XNA-based games, but it is probably mostly useful for modders of Stardew Valley, since the game uses this map format. Stardew Valley is available on Google Play for 18.99. The game also supports commands by touching the screen or using a virtual joystick. I think the most interesting addition in this updated snapshot is that the tBIN format used by the tIDE tile map editor is now supported by Tiled (after enabling the plugin), thanks to the work by Chase. Stardew Valley has the function of automatically saving your progress, in addition to being wholly localized to the Portuguese, English, Bahasa language.